Disclaimer: I did not have enough time this week to finish my idea.  So the game does not have a real ending and barely any Ui. Please read to Walkthrough to understand what to do.

Features:

  • roll around as a metal ball in an ancient land
  • collect items that attach to the ball Katamari-style
  • feed the ancient idols with their favorite diet, but beware of their allergies

Controls

  • move the ball with WASD or Arrow keys

Walkthrough:

  • The gray idol prefers petals and mushrooms and hates pebbles
  • The orange idol prefers pebbles and hates petals and mushrooms
  • Both idols are full when they reach a hunger value of 10
  • Every 30 seconds their hunger goes down by 1
  • Every item fed to them either increases or decreases their hunger by 1
  • The gray idol has a hangry threshold of 3
  • They orange idol has a hangry threshold of 2
  • When they get hangry, they attack
  • The ball has a health of 10
  • When a idol attacks and the ball is inside the attack area it loses 1 health
  • When the ball reaches health zero it's Game Over
  • When the idols are fully fed they disappear and the player has won

Attribution

StatusPrototype
PlatformsHTML5
Authormaximahls
GenrePuzzle
Made withGodot

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